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 List of bugs #2

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Lawl



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Join date : 2011-03-13
Age : 21
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PostSubject: List of bugs #2   Wed Jul 20, 2011 9:39 pm

-Holy Nova (priest spell) should not cause any threat, but it does anyway. It does enough to take aggro off tanks.

-Shaman's spell Fire Nova doesn't work.

-Sometimes when you log out and log back in, the talents you specced into do not do anything. They don't take effect at all, for example if you have a 2.5 second cast healing touch then spec into it and make it a 2 second cast, when you log back in it will be 2.5 seconds but say you have the talent.

-The PvP trinkets in the Jewelry vendor do not share a 45 second cooldown with Will of the Forsaken (read its tooltip if you don't know about this) when they should.

-Some Paladins who learned Flash of Light before the quest was changed still have it.

-Resurrection sickness does not decrease your attributes, it increases them, which is a buff for healers. Just remove the spell. Razz


Last edited by Lawl on Wed Jul 20, 2011 9:44 pm; edited 1 time in total
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Lawl



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PostSubject: Re: List of bugs #2   Wed Jul 20, 2011 9:43 pm

Also, today I saw a mage in Warsong Gulch who could spam Frostbolt without going past 99% mana. For at least 60 seconds. So you might want to increase the mana cost of that.
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Moof



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PostSubject: Re: List of bugs #2   Fri Jul 29, 2011 12:27 am

Just though this might be one to add, Interupts do jackshit, When you interupt someone with per say Shield bash it doenst take into account a silence on that school of spell.
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Shanak



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PostSubject: Re: List of bugs #2   Fri Jul 29, 2011 1:37 pm

Moof wrote:
Just though this might be one to add, Interupts do jackshit, When you interupt someone with per say Shield bash it doenst take into account a silence on that school of spell.

Blizzard only added this as of patch 4.2, and interupt on the 3.3.5 patch should interupt the cast and put all spells on GCD(Global Cooldown)

Also rogues get 5 CP(Combo Points) from a gouge, although pretty effective againest other class, maybe it would be good to incrase the CD to say 12 seconds instead of 6, however with HP being roughly around 1k most people should be ok with just using SS againest players, although againest casters they may be a little weak, just my two bit

Also Resto shamans can just spam heal and use searing totem and flame shock to kill people wtf? a counterspell would be great for mages, as you cant use polymorph to interupt a cast as they end up with 1k hp a tick, so againest other casters its nuke faster then the other, which is not PvP

The Ravager pet for hunters, has a 2 second stun however great that it is, the cooldown is also about 4 seconds, which means a hunter can literally lock down any class with their pet and nuke them with their ranged skills
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Lawl



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PostSubject: Re: List of bugs #2   Fri Jul 29, 2011 9:17 pm

Shanak wrote:
Moof wrote:
Just though this might be one to add, Interupts do jackshit, When you interupt someone with per say Shield bash it doenst take into account a silence on that school of spell.

Blizzard only added this as of patch 4.2, and interupt on the 3.3.5 patch should interupt the cast and put all spells on GCD(Global Cooldown)

Wrong. It works as Moof said it does and always has.
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Shanak



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PostSubject: Re: List of bugs #2   Sat Jul 30, 2011 2:41 am

Spell Interrupts

When interrupted while casting a single-school spell such as Mind Flay or Frostbolt, players will now be able to cast dual-school spells such as Mind Spike (Frost and Shadow schools) or Frostfire Bolt (Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.


My bad
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Lawl



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PostSubject: Re: List of bugs #2   Sat Jul 30, 2011 11:20 am

Shanak wrote:
Spell Interrupts

When interrupted while casting a single-school spell such as Mind Flay or Frostbolt, players will now be able to cast dual-school spells such as Mind Spike (Frost and Shadow schools) or Frostfire Bolt (Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.


My bad

Not sure if you're trolling, but interrupting = a silence type effect on the school of magic that was beign casted for X amount of seconds (based on spell used to interrupt with), not GCD
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Shanak



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PostSubject: Re: List of bugs #2   Sat Jul 30, 2011 3:08 pm

sap range is like miles from what ive seen
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Lawl



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PostSubject: Re: List of bugs #2   Sun Jul 31, 2011 4:43 pm

Shanak wrote:
sap range is like miles from what ive seen
sap range is client side and cannot be bugged
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Shanak



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PostSubject: Re: List of bugs #2   Sun Jul 31, 2011 5:37 pm

Bosses in MGT reset after two or more people die?
Also you cant reach the third boss if you wipe
and sometimes you cant get into the same instance as the other group members for some strange reason
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Shanak



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PostSubject: Re: List of bugs #2   Mon Aug 01, 2011 7:02 am

Darkforged Ringhelm actually gives 37 expertise, other items with expertise on dont actually give expertise
Vote tokens only stack up to 1
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Shanak



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PostSubject: Re: List of bugs #2   Mon Aug 01, 2011 9:54 am

Survial Instincts or whatever its called doesnt work
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Shanak



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PostSubject: Re: List of bugs #2   Mon Aug 01, 2011 1:09 pm

the disc' tree for priest wont let you put a point in "meditation"
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Lawl



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PostSubject: Re: List of bugs #2   Tue Aug 02, 2011 12:24 pm

Shanak wrote:
the disc' tree for priest wont let you put a point in "meditation"

you already have it from the General Moulgar quest
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Shanak



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PostSubject: Re: List of bugs #2   Tue Aug 02, 2011 1:37 pm

The General Moulgar quest only gives you 10g


Also proberly not a bug but the last boss in HoR once you have used an orb the energy doesnt reset after you wipe, this leads to annoyingly clearing trash and the first boss(i know you can skip him) all over again to reach him, would be great if they reset after each wipe, also enrage effects are still staying on bosses after wipes aswell i.e Gorger and Lord Z'
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Lawl



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PostSubject: Re: List of bugs #2   Wed Aug 10, 2011 10:36 am

Shanak wrote:
The General Moulgar quest only gives you 10g
No it doesn't, you can't see the reward for your class. Every class receives talents for completing the quest.
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